Final Evaluation
To test the success of the game I made the following questionnaire for people to be able to evaluate the game.
1. What were the sections of the game you did not understand?
2. What parts of the game helped you the most to finish it?
3. Is the world easily explorable? And what makes it so?
4. What improvements would make the game easier to complete?
5. What parts of the game would you like to see used more often?
After people had evaluated the game using the above evaluation questions, there seemed to be similarities in the answers. I noticed that my point was not very clearly showed in this game. I believe that the reason behind that is that i chose a point that is very hard to explain in a game as such. Another similarity is that the instructions were not very clear. I personally do think that my instructions were clear but they must not have been so for the other players.
Next time I would choose a topic that is easier to create my game around and one that is easier to see and understand for players. I would also have tried ro make the instructions clearer by having peers check it before completion.
During this unit/project we could not use the investigate section because there was nothing to evaluate during this project. The other section of the design cycle that we could not do any thing on was plan. A plan could not be created as the platforms that were available to us were very limited and so not much could be planned. For the create section we were once again limited to the platform. Once we had an idea of how our game was going to work, the platform would either limit it or completely stop that idea. The other problem with create was that it was really hard to create a game, using that particular platform and in such a short period of time, that had any educational value what so ever.
This project did not and could not have had much impact on the world as it was created in too short of a time period. The game was fun to create and play yet the limitation of the platform and time limit restricted it form being much more.
Tuesday, December 13, 2011
Plan
CRITERION C PLAN
PLAN THE PRODUCT / SOLUTION:
Step One
Task: Decide on the genre of game I will be making. Date due:
Process: Try out a variety of different genres and then pick the one that solves the problem in the best way possible.
Step Two
Task: Find and decide on a game creating software to use.
Date due:
Process: try out different software like Kodu and Game maker
Step Three
Task: Start by trying out different ways to solve the problem in inside the type of game I am working on
Date due:
Process: work on simple solutions to the problems on a empty world to get a good idea of how to program and set the final world
Step Four
Task: Create the world I will use for my final game. Date due:
Process: Try different environments with different colors and characters
Step Five
Task: After creating the game get peer feed back Date due:
Process: just ask people to try it and to evaluates it
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